User blog:Agent M/Cul-de-Sac Smash 2: Wheels of Fury

Intro
Okay! This will be my "How To" and "When To" guide for Cul-de-Sac Smash 2: Wheels of Fury! Yay! Well, let's start. Cul-de-Sac Smash 2: Wheels of Fury is an upgraded version of the first game, and it works out pretty well. The gameplay is the same, with the addition of the "Special Ability", which is unique to every character. You can buy parts, repair vehicles, and name them. The first part will be on the special abilities of the characters and the type of ability and when to use it. Let's begin:

Type: Affect
Ed's ability is to use boogers to slow down his enemies. This is not the most useful of abilities, and is a bit like a melee version of Kevin's ability. Only the most die-hard of Ed's fans will play as him (not that it's hard, but Ed's attack is a bit pathetic and boring to watch).

Type: Attack
Edd's ability is to fire spring loaded sci-fi-ish gloves (sorry, I'm not the best at describing things in the world). This is a very useful ability, as it attacks as many players there are near the player. This, in my opinion, was one of the most amusing to play as, as it is very Double D-ish.

Type: Attack/Affect
Ah yes, the infamous El Mongo Stink Bomb...This weapon will damage (minor) and stink up other carts for a short period of time. Nothing much, it doesn't do that much either.

Type: Attack
Plank is here never fear! Wait, unless your're not playing as Jonny. Jonny swings his 2X4 pal at other carts, and if used on an careless driver, it can KO you in one hit. One a more pleasant note, this attack is melee range, and take a few seconds to make it full circle. If you see it coming, put the pedal to the metal, because you might not make it back in one piece. best used when cornered/surrounded by carts, or if you "stick" a cart (below).

Type: Affect
Kevin being the neighborhood bully here. When employed (no, it will not quit because it wasn't paid...) this attack will make one random cart cry and unable to move for a while. This attack is very effective when taking on the last cart in any Derby, as you can line up for the cart's weak spot, when zoom in for the kill.

Type: Attack
Rolf releases the goats! This move will unleash five goat in the direction of a star, affecting and pushing back any cart caught in the goats' wrath. Very useful in a tight spot where you need to "goat" away the competition.

Type: Affect
May brings out the makeup kit in this one. This move will turn one cart into a pink version of the default "Zippy" cart. This is an easy way to lower someone's defense and bring them down. Again, useful against the last cart in a Derby.

Type: Attack
In my opinion, this is the most powerful melee attack there is, except for the fact it's ineffective against girls. This is in typical "Stomp 'n Chomp" Marie style, and increases damage delivered with hits. Useful in any situation, as five direct hits can bring down even the highest-class cars. Marie's attack in a nutshell? Steroids for carts (I hope nobody gets offended by this, it is merely my opinion and for some humor).

Type: Attack/Affect
Oh boy, another hissy fit! Head for the hills! In standard Lee fashion, this move creates a large earthquake and affects any cart that passes over it, with the exception of Lee's. I would give it the definition of a land mine, a weapon waiting on the ground, and you cannot pass over it without paying the price. Avoid the earthquake at any cost (unless if the alternative is being KOed.)

Cheats/Glitches
Coming Soon! I mean like tomorrow.